February 11, 2019 10:00:41 AM EST
Among the games that released last year, Detroit: Become Human stood out not only for its narrative-driven experience that had players making tough decisions, but for its relatable characters that made its sci-fi-fueled story that much more compelling.
Through characters like Kara, Marcus, and Connor, players were driven through a story that highlighted what it means to really be human. Connor in particular became a fan favorite for the conflicts that he faced between tracking down deviant androids on the side of the law, and growing more empathetic to the plight of other androids, which was made all the more relatable by the motion capture performance of actor Bryan Dechart.

Since the gameâs release last year where players were introduced to Connor, Bryan Dechart and his wife, Amelia Rose Blaire, have turned to streaming on Twitch with an ever-growing fan community, coined as the â#ConnorArmy.â After they started streaming last year around the time of Detroitâs launch, Bryan and Ameliaâs Twitch channel has grown to well over 265,000 subscribers (as of this writing), with their channel regularly hosting streams of recent games like God of War and Red Dead Redemption 2. Aside from playing games, the couple has also shared a more eclectic mix of streams including fan art displays and their weekly âCuriosity Chillâ streams revolving around science facts and knowledge.
Outside of interacting with fans on Twitch in their streams, Bryan and Amelia have even taken their engagement with fans worldwide and have traveled to numerous countries for meetups, including Ukraine, Thailand, Switzerland, China, and Russia. As their channel has grown immensely over the past year, Bryan and Amelia are looking even more to build up a positive streaming community, including collaborations with other video game voice actors, new types of streams, and more.
In an interview with DualShockers, we talked to Bryan and Amelia to learn a bit more about their growing community on Twitch, what itâs been like to go from starring in a game to playing them with fans, and some of the games that theyâre most looking forward to streaming in 2019.
Watch Q&A Intermission â" Heavy Rain #1 from BryanDechart on www.twitch.tvRyan: How did you first get started on Twitch, and what inspired you both to start streaming games together?Bryan Dechart: So, for two-and-a-half years I worked on developing Connor [for Detroit: Become Human], where I was completely under an NDA and not able to talk about anything. I could only see little bits and pieces that Quantic Dream would release over time, and I think people were excited about it. But I wasnât able to really say or do anything about it because it was this top-secret, undercover kind of thing.
For me, it was mostly that I knew that I was going to play every inch of the game just out of my own fascination of âwhat is this thing weâve been working on for two years?â I was able to go to E3 a couple of different times with the project, but it was all behind-closed-doors, media-only test previews of scenes from the game. And everywhere I was at E3 kind of âhiding,â I saw all this stuff about Twitch and I was learning about streaming.
I was watching from the wings and like, âWow, people are really engaged with video games being streamed online and building communities around the games.â And it occurred to me that people might be interested in the kind of âbehind-the-scenes DVD commentaryâ to know a little bit more about what it was like to make a game like this. Thereâs a big difference between doing voiceover for a project and doing full performance capture, and that was something I wanted to share with people, about the technical process of making video games like this.
âI was met with just so much positivity, so many beautiful pieces of peoplesâ artwork, and people were way more engaged in the âempatheticâ playthrough of the game than the more âmachineâ playthrough, which was fascinating to me.â
My first stream was in April [last year]; I started streaming Heavy Rain just sort of as a test to see âhow do I get my PlayStation to hook up to my computer, how do I upload something, how do I deal with the chatâ: how do I deal with all this technically. When I started, I was kind of unsure how it would go to present myself. In a lot of ways, I think for actorsâ"especially in video gamesâ"only if youâre a superfan of the game and you go to meet someone at a convention do you know as much about the actors in a video game as you might for actors in a film or a TV show.
So I didnât know what the reception was going to be; like, âWhy is this actor stepping out of his actor box to be also streaming on Twitch?âBut then when I started, I was met with just so much positivity, so many beautiful pieces of peoplesâ artwork, and people were way more engaged in the âempatheticâ playthrough of the game than the more âmachineâ playthrough, which was fascinating to me. I thought a fair amount of gamers would kind of âSolid Snakeâ their way through it, and then when I found all these people online with this super empathetic, loving, friendly community, it just kind of kept growing and growing.
After we did our first playthrough and it went from like, âI donât know, is this thing on?â to âWOAH! There are 16,000 people here for a livestream,â we just kind of kept going. The whole thing has been based off recommendations from the viewing community on Twitch and from other social media platforms. Basically, weâre just following their lead; so weâre just gonna continue doing that.
R: Your channel is at over 260,000 subscribers now, which is crazy for streaming less than a year. Did you expect your Twitch channel to take off like that when you first started?
BD: No, man [laughs]. When I first started streaming on Twitch, I really thought that if Iâm going to play through [Detroit] multiple times and streaming is as exciting as it isâ"I just could tell from Twitter and Instagram that the buzz was building up around the gameâ"it made good sense to start streaming on Twitch.
But I never anticipated that it would never be to the point of this. We went to eight different countries in the last five months to meet with people in real life. Seeing a lot of people in one place on the internet is one thing, but seeing that many people in real life and getting to meet people that are like, âHey, my Twitch handle is this and Iâm on your stream every Sunday!â, to be like, âOh my gosh, Iâve known you for months but now I get to actually meet you in real life,â thatâs really cool.
Amelia Rose Blaire: Itâs also pretty crazy to think before that a year ago, I had no idea what Twitch was. I would come home and Bryan would be flipping through Twitch and experimenting with it, and I was like âWhat is this?â
I have fallen in love with our Twitch community so much in a way that I could not have imagined, especially finding an internet community that is so incredibly positive and welcoming and supportive. I didnât think that was possible, especially in this day and age, so itâs been giving me a tremendous amount of hope for our future.
R: The community that you built has definitely seemed to be very positive and supporting, which is incredible given that streaming online in games can be a bit of a toxic place. Has it been difficult at all to preserve that sense of positivity among your fans and the community that youâve been streaming with?
BD: You know, whatâs crazy is that I think itâs just easier to be nice [laughs]. People are just happier being positive and being their best selves, so I wouldnât really say that weâve had to âdefendâ that at all, or really âpreserveâ it as much as just continuing to be thankful and grateful for it, and to be out loud about it.
But the positivity thing; we maybe just planted the seed and encourage it. Every now and then, we see people will write a message about how theyâre so grateful to come on the stream because theyâre having a bad day: it gives them a chill, relaxed, inclusive place to hang out. Theyâll want to thank us for doing that, and we always want to try and make it a point that they know that Amelia and I are two people of now 263,000 people on Twitch alone. So thatâs 262,000 and something other people that are out there continually sharing their excitement for games, sharing their excitement for art and creativity, and just being nice to each other.
âYou know, whatâs crazy is that I think itâs just easier to be nice.â
Before we can even reply to that message, thereâs a bunch of other people chiming in and saying âOh itâs so cool that you joined us for your first stream,â or âdonât worry, things will get better, I had a bad day too onceâ: and thatâs really all it is. The community aspect of it is so strong.
ARB: I think also thereâs a level of honesty because sometimes youâre not feeling like your best self and to be able to say âIâm feeling down today,â and then have everyone come and say âItâs okayâ and sending you funny little animal GIFs, but also be open about and embracing our emotions, is great.
And thatâs what I think everyone connected with Detroit so strongly was that it said âyour emotions are what makes you human, itâs what connects all of us.â So, weâve really made it a point of saying âeverything youâre feeling is valid, everything youâre feeling is human, so embrace it.â

R: I know youâve been playing Life is Strange recently. What have been some of the other games youâve been playing in your streams lately?
BD: So, Iâve been playing God of Warâ¦to varying degrees of success [laughs]. The community has been very patient with my puzzle solving and axe throwing.
ARB: Red Dead Redemption 2.
BD: Yeah, we just started Red Dead Redemption at the top of the year. I played some NPC characters in that game, so weâre gonna go lasso them.
ARB: And harass them [laughs].
BD: Throw them off a cliff [laughs]. Weâve also been doing these âchill streamsâ where we pretty much turn on Crash Bandicoot and some chill music. Those streams are nice because when we do these big story games, the big weekend things, sometimes the stream chat is moving so fast that we can only read every fifth message in the stream chat. But when we do these âchillerâ streams, we kind of (by design) keep them at around 400-800 people instead of thousands of people so that we can feel like weâre actually really having a conversation, and then that has evolved into these âcuriosity chillâ streams.
Iâm just a curious person: I like reading non-fiction, I like studying, I just want to be researching stuff. I did a lot of research on robotics and AI and computer technology in developing Connor that I thought if people were this excited about Connor and robotics and artificial intelligence, maybe we can continue the conversation about that kind of stuff thatâs not directly based in a game.
So what weâve been doing is just streams where Iâll start off with a poll and be like, âwhat chapter of this book are we going to read?â Itâs the internet, so you gotta be flexible: we started from Egyptian mythology and I was mispronouncing the name of the goddess âNwtââ"but I was saying it was âNutââ"and then before long we were researching pistachios.
âWeâre really curious for what kind of games that the community is playing.â
ARB: But the cool thing about that is that weâre all learning together. It feels kinda like being in class, but like âthe ultimate class.â Youâre paying attention but youâre also having a lot of fun. I didnât know what peoplesâ reactions to that would be, but theyâre all down.
BD: We asked at the end of the year âwhat do you guys want to see more of?â Because, you can only play Detroit so many times; Iâve played it three times, weâre gonna do one more playthrough to get the Platinum Trophy, weâre gonna kill Connor in all the different ways. So thatâll be our final playthrough and weâll probably start that soon. Weâll throw Connor off the roof, weâll get Connor hit by a busâ¦
ARB: And then weâll do something fun!
BD: Basically, weâre really curious for what kind of games that the community is playing. The community recommended Life is Strange. Iâm personally waiting for a release date on The Last of Us Part II to decide when to play The Last of Us again on stream, but thatâs a hugely-requested one.
Watch JIMBO HUNTING! Red Dead Redemption 2 Saturday! from BryanDechart on www.twitch.tvR: Obviously we have a lot of big games coming out around the corner. What are you looking forward to playing on stream this year?
BD: Death Strandingâ¦maybe? Do you think itâs coming out this year? Maybe that better not be my answer then. I mean, Iâm fascinated by whatâs going on there. A game that came out last year, the Shadow of the Colossus remake, that game Iâd like to stream.
ARB: I would be down to do Resident Evil VII. Even though I KNOW itâs gonna be absolutely terrifyingâ¦
BD: Weâre really fascinated, and I think our community is too, in the branching narrative, single-player games where youâre determining the fate of the characters. Iâve streamed some Fortnite and played Overwatch with my friend Carolina Ravassaâ"who plays Sombraâ"and we tried to learn to play Overwatch together.
Itâs a big goal of mine to have more and more video game actors come join us on the stream. Troy Baker joined us for Tales from the Borderlands, which we played through, and he came for the finale episode of that. Weâre never gonna be beating Ninja at anything, weâre never gonna be super competitive in Call of Duty. But I think thereâs also cooperative story games like A Way Out that would be fun for us to play.
R: You mentioned before that youâre about to start your next playthrough of Detroit together. Is it weird to play a game where you star in it? I just wondered if itâs a weird feeling to see yourself on the screen like that.
ARB: I feel desensitized a little bit to it. At first it was really strange. The first time you watch yourself in anything is really disorienting because youâre seeing you in the past, and itâs just trippy. But I think that at this point it doesnât feel as weird.
BD: And for me really, when I saw the first E3 trailer with Connorâ"the hostage negotiation on the rooftopâ"that blew my mind because the likeness was there. We filmed the entire game in the same big grey warehouse room, so to see them actually take all thatâ"thereâs gonna be a helicopter there, thereâs a pool with a dead cop there, the hostage is thereâ"and then have it all really built in this incredibly immersive way was fascinating.
Itâs been fun also jumping in every now and thenâ"especially when the game first came out, I was doing it all the timeâ"going on Twitch and watching other peoplesâ playthrough of Detroit. For me, itâs more fun to see how people respond while playing to certain scenes because some things I did not think about.
âWhen we get those kind of messages, they sort of want to give us credit for something: we keep trying to turn it around and say âthis is on you guys.'â
R: Can you tell me a little more about the #ConnorArmy and what itâs been like engaging with fans from around the world? What has been your favorite part of interacting with fans like that?
BD: Pretty much everything weâre doing is weâre trying to make it more about listening to the community. I was like âwhat do you guys wanna call yourselves?â We put up a poll, there was a very short time where they were calling themselves âDetroidsââ"which I thought was very cleverâ"but then the â#ConnorArmyâ thing kind of rose up. We just try to be loose with it and rolling with what people get most excited about.
To be in a big game like this and to have people emotionally connected with a character is something. I get a lot of messages about people that are going through things in their own life and then playing the game overlapped with a turning point in their thinking or their point-of-view radically changing about something, or they found a community through playing the game online, or watching the game online even.
When we get those kind of messages, they sort of want to give us credit for something: we keep trying to turn it around and say âthis is on you guysâ â" if you played this game and found some strength, compassion, or comfort, thatâs stemming out of you and coming from you as an individual person. I think that thatâs something that the community really responds to among themselves, because theyâre starting to take an agency for that.
ARB: And then also getting to meet so many people in real life has been really amazing. Weâve been to countries that I never imagined that weâd get to travel to.
BD: I got 600 hugs in one day. [laughs]
ARB: The really cool thing is that even in the different countries speaking different languages from wildly different backgrounds, there is something thatâs similar about all of them. They all come with open hearts and are just really touched and wanting to connect, wanting to connect with each other. Itâs like this joining of hands: we want to say itâs okay to feel and we shouldnât be ashamed of that, and I think that has really inspired me because itâs universal.
BD: And this notion that âwe are all oneâ kind of thingâ¦itâs easy to say, but when youâre actually flying from this country to this country, itâs different; Thailand and Moscow have very little in common, Switzerland and China are totally different places. But when weâre meeting these people, besides learning what their first language is, this connection of just being an empathetic, soft-hearted human; weâve learned that there are kind, soft-hearted people in every country.
Whatâs been really cool for us is just to have that experience and encourage people to take that excitement that they have for us, because they perceive us like âoh, these are actors from this video game, so we should focus on them right now and give them our positive attention.â What weâve been finding really a lot of positive energy with is encouraging them to redirect that: go find other people in your community and share that positivity with them. If you have all this excitement and passion for something, use it for making something.
ARB: Weâre going deviant!
BD: Yeah, we encourage people to âgo deviant.â This started with our honeymoon because we got married just after the game came out. We shared some of our honeymoon adventures, we got to go do some unusual things, and we know a lot of people (especially that play a lot of games) who weâve found for ourselves going outside of their comfort zones.
But in the time that we started streaming, I was spending so much time either on my phone on social media or on the computer streaming or just staring at playing a video game on my own, and I was like âwhat about the sun, what about outside?â So weâre trying to include as part of our stream for people to go outside of their comfort zone, whether that is just in little ways, like going on a trip or going on a zipline.
ARB: Or go call up your friend you havenât seen in months and go on an adventure together. Itâs been cool; people have been tagging us in their â#GoDeviantâ adventures and thatâs really exciting.

R: Obviously you both have done a lot with your Twitch channel and the audience youâve grown over the past year. What are you hoping to accomplish this year with your Twitch channel?
BD: I think as long as we keep following the lead of what the community wants to do, I think itâs gonna be really fascinating.
ARB: We definitely want to continue to collaborate with friends and voice actors.
BD: We want to bring in more voice actors, like our friend Ella Lentini whoâs in Until Dawn, our friend Abubakar Salim whoâs Bayek in Assassinâs Creed Origins; heâs been a gamer too for a long time. So, Iâm trying to encourage more video game actors to use the platform to connect with gamers because itâs such a passionate community. Thatâs what weâre really fascinated with is the interactivity of Twitch and how the technology is being used going forward.
We have a project that weâre planning for the summer that I donât want to talk too much about just yet, but weâre using âDechart Gamesâ kind of going forward now that weâre married and that we share a last name.
But we want to get into augmented reality gaming, we want to get into more interactive storytelling, and weâre gonna continue probably doing mostly narrative, choose-your-own-adventure type games, open-world RPG games like Red Dead or The Witcher. I havenât played The Witcher 3 yet and everybodyâs telling me to play that.
Watch GREEN CONNOR Finale // Win ConnorArmy !Controller from BryanDechart on www.twitch.tvR: So as you said, weâre nearing one year since Detroit: Become Human came out. What has been your reaction to the response to the game from fans, from critics, from everyone thatâs played it since it came out last year?
BD: The support that Amelia and I have seen from the players of Detroit: Become Human has been overwhelmingly positive. Iâm amazed and surprised by all the creativity of everybodyâs own interpretations of not only the story, but also the characters.
One of the things thatâs really been cool for us is that Iâll see fan art of Connor where itâs from Russia, from Brazil, or from China, and Connor is a completely different character in their drawings and in their paintings. The sort of âexpanded universeâ around the game is something I didnât anticipate.
ARB: Yeah, and a lot of fan fiction.
BD: A lot of fan fiction. I mean, obviously the gameâs not gonna be for everybody: there are plenty of people that are categorically not interested in a single-player narrative game.
I think really with Quantic Dream, theyâve been up on this riddle for a long time of âhow can we branch this narrative.â Other companies and developers have done similar kinds of things, and what I really think Detroit succeeded in really having it be that the player is making choices in the moment. In the branching-est part of the story at the end, when all three characters could go any different number of ways, thereâs so many permutations.
What Iâm really fascinated by about a year later are the people who played Detroit and thought âWhoa: this thing can really branch and change and evolve as much as a game has,â but then isnât satisfied by that and wants to take it to the next level. Who is gonna come next? Who is going to go, âthatâs how you can make a game where you not only have just a left or a right, but also an up and a down, and a forward and a back.â But now that thereâs a framework for that, whoâs gonna bust that out of its shape, especially as the internet merges with television.
You can catch Bryan and Amelia every week over on their Twitch channel, along with a schedule of their upcoming streams, including their upcoming stream to get the Platinum Trophy in Detroit: Become Human on February 16. You can also follow Bryan and Amelia on Twitter for their latest stream updates and meetups with the rest of the #ConnorArmy.
February 11, 2019 10:00:41 AM EST
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